I have experience teaching in a variety of disciplinary spaces. I have taught or helped teach classes in Human-Computer Interaction and Design, the social dimensions of Internet Technologies, Social Science, and even Scuba Diving.
I am committed to active, inclusive, student-centered pedagogies informed by my students' own lived experiences.
Chapman University - Grand Challenges I, II, and III
Series that asks students to work as a team to conduct an independent research or design project to address some aspect of a "Grand Challenge" (e.g., Climate Change, Structural Racism, or the the aftermath of the COVID-19 Pandemic). Students practice critical, evidence-based reasoning and project management.
Chapman University - First Year Foundations Course
Introductory class that introduces first year undergraduates to practices of information seeking, evidence-based reasoning, and scoping a research or design project. Also introduces students to logistical practices to scaffold their transition to higher education.
University of California, Irvine - Internet Technologies and their Social Impacts
Introduces primarily Information and Computer Science students to the socio-technical history of the Internet and challenges them to reflect on the roll of the internet in their own lives and education. Activities encourage reflection and critical thinking to consider social dimensions beyond technical perspectives regarding online technologies, media, and contexts.
University of California, Irvine - Human-Computer Interaction
Upper division major class focused on the fundamentals of Human-centered design practice, Universal Usability, and Ethical design. Students are asked to demonstrate a variety of techniques and concepts that comprise a general design process, and reflect on some of the broader social considerations that can influence their designs, or their outcomes.
University of California, Irvine - Human Factors for the Web
Lower division version of the previous course, primarily for non-majors. Students are introduced to the design process, human-centered design, and the basics of accessible, ethical, and inclusive design. Students are asked to demonstrate a variety of techniques and concepts that comprise a general design process, and reflect on some of the broader considerations that can influence designs and outcomes.
University of California, Irvine - Computer Supported Cooperative work
Upper division HCI-focused class that asks students to consider the role of computers in mediating dimensions of organizations, cooperation, and labor. Students explore the social, economic, and ethical dimensions of potential designs and existing computational media and technologies.
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