As an interdisciplinary scholar, I publish in a variety of venues and contribute to several communities such as CHI and CHI Play, CSCW, 4S, DiGRA, SLSA, and more.
If you cannot access any of these articles, please reach out to me for a copy.
I am currently under contact to produce an adaptation of my dissertation for the MIT Press Software Studies Series. This book will explore the analytical versatility of examining “periludic” interfaces and the relationships they enable and enforce in and around digital gameplay.
Check back in fall 2024 for updates!
Daniel Gardner and Theresa Tanenbaum. 2023. The Access Control Double Bind: How Everyday Interfaces Regulate Access & Privacy, Enable Surveillance, & Enforce Identity. In Convergence
Alia Reza, Sabrina Chu, Adanna Nedd, and Daniel Gardner. 2022. Having Skin in the Game: How Players Purchase Representation in Games. In Convergence.
Daniel Gardner and Theresa Tanenbaum. 2021. At the Edge: Periludic Elements in Game Studies. In Game Studies, vol. 21-4.
Theresa Tanenbaum, Daniel Gardner, and Michael Cowling. 2017. Chalk, Props, and Costumes: Two Exercises for Teaching Pervasive Game Design. In Analog Game Studies Vol. IV, Issue IV.
Daniel Gardner and Shanley Corvitte. 2023. First Impressions: Effects of Representation on Video Game Covers. In Proceedings of the 2023 Digital Games Research Association International Conference.
Alia Reza, Sabrina Chu, Zuaira Khan, Adanna Nedd, Amy Castillo, and Daniel Gardner. 2019. Skins for Sale: Linking Player Identity, Representation, and Purchasing Practices. In Proceedings of iConference 2019
Daniel Gardner and Theresa Tanenbaum. 2018. Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI), April 2018.
Theresa Tanenbaum, Daniel Gardner, and Michael Cowling. 2017. Teaching Pervasive Game Design in a Zombie Apocalypse. In Proceedings of ACM Conference on Human Factors in Computing Systems PLAY, Spotlight Series. October 2017
Colin Ford, Daniel Gardner, Leah Horgan, Calvin Liu, a.m. tsaasan, Bonnie Nardi, and Jordan Rickman. 2017. Chat Speed OP: Practices of Coherence in Massive Chats. In Proceedings of ACM Conference on Human Factors in Computing Systems, altCHI track, April 2017
Daniel Gardner, Shanley Corvite, Noman Khan, Adanna Nedd, and Alia Reza. (forthcoming). Against Fragile Authorities: Studying Games With Non-“Gamers”
Race in HCI Collective (Angela D.R. Smith, Adriana Alvarado Garcia, Ian Arawjo, Audrey Bennett, Khalia, Braswell, Bryan Dosono, Ron Eglash, Denae Ford, Daniel Gardner, Shamika Goddard, Jaye Nias, Cale Passmore, Yolanda Rankin, Naba Rizvi, Carol F. Scott, Jakita Thomas, Alexandra To, Ihudiya Finda Ogbonnaya-Ogburu, and Marisol Wong-Villacres). 2021. Keepin’ it Real About Race in HCI. In Interactions, vol. 28 issue 5. ACM.
Daniel Gardner. 2015. “I See My Representation and I will Raise You, Identification” A Book Review of Adrienne Shaw’s Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. The Geek Anthropologist, Book Reviews (published online May 2015)
Poonam Chowdhury, Mahli-Ann Butt, Cody Mejeur, Daniel Gardner, Noel Brett, Eliane Bettocchi, Amanda Cote. 2023. From the Margins: Limits and Possibilitites for Diversity in Game-Game Studies. At DiGRA 2023
Cody Mejeur, Daniel Gardner, Hanli Geyser, Noel Brett, Eliane Bettochi, Amanda Cote, Mahli-Ann Butt. DiGRA 2022. Bringing Together, Diversifying, and Decolonizing Game Worlds Workshop: Latin American Game Studies.
Mahli-Ann Butt, Keiji Amano, Noel Brett, Kyrie E.H. Caldwell, Amanda Cote, Daniel Gardner, Alison Harvey, Darshana Jayemanne, and Cody Mejeur. 2019. DiGRA 2019 Diversity Workshop: Social Justice Tactics in Today’s LudoMix. At DiGRA 2019.
Tom Brock, Mark R Johnson, Jennifer Reynolds, Gregory Blomquist, Anne Thorhauge, Jin Ha Lee, Laureline Chiapello and Daniel Gardner. 2019. Gaming, Gambling & the New Monetization of Digital Play”At DiGRA 2019.
Cale Passmore, Regan Mandryk, Sarah Schoemann, Daniel Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann Butt, Theresa Tanenbaum. 2018. Gaming with the Subaltern: A Workshop on Diversity and Inclusion in Games. At ACM Conference on Human Factors in Computing Systems PLAY, Spotlight Series. October 2018
Prosthetic Metaphors, Rejection, and Representation in Games. In Proceedings of Digital Games Research Association Conference, 2022, Kraków
Productive Discomfort. Engaging in Race in HCI workshop at CHI 2020. Virtual.
Re-framing Games: Re-mediating Peritext, the Parergon, and the Periphery for Games. At Society for Literature, Science and the Arts (SLSA) annual meeting 2019, Irvine.
Edge Cases: A Mangle of Interface in Games. In Panel: Games, Virtual Technologies, and STS – I, at Society for Social Studies of Science (4S) 2019. New Orleans.
Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games. ACM Conference on Human Factors in Computing Systems (CHI), 2018. Montreal. (Video here)
Chat Speed OP : Practices of Coherence in Massive Chats.” ACM Conference on Human Factors in Computing Systems, altCHI track. April 2017. Denver. (Video here)
Charting Performative Possibilities in Games: A large-scale census of characters and representation. The Queerness in Games Conference. April 2017. University of Southern California.
Gatekeeping Games: A Topographic Consideration of Paraludic Borderlands. In proceedings of 1st Joint Digital Games Research Association & Fundamentals of Digital Games Conference, August 2016
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